Dungeon in Kalogeron, used to belong to Zakhad
Mapping
Note
The layout of the tower is funky™ and therefore this may or may not actually be useful.
flowchart TB n0{"n0<br>Starting Room<br>(4 Doors)"} n0 -- Straight --> n1.0 n0 -- Left --> n2.0 n0 -- right --> n3.0 n0 -- back --> n4.0 n1.0{"n1.0<br>Busts of the EoU<br>(4 Doors + back, small planar tear)"} n1.0 -- Door 1 (most left) --> n1.1a n1.0 -- Door 2 --> n1.2 n1.0 -- Door 3 --> n1.3 n1.0 -- Door 4 --> n1.4 n1.1a["n1.1a<br>Aluum Golem Workshop"] n1.1a --> n1.1b n1.1b["n1.1b<br>Mirror maze<br>! Expect combat"] n1.1b --> n1.1c n1.1c["n1.1c<br>Magic Sewers"] n1.1c --> n1.1d n1.1d["n1.1d<br>Living Room"] n1.1d --> n1.1e n1.1e("n1.1e<br>The Golem's Heart") n1.1e --o n1.1f n1.1f["n1.1f<br>Golem's Guard Hall<br>! Expect difficult combat"] n1.1f --> n1.1g n1.1g["n1.1g<br>Zakhad's Bedchambers"] n2.0[n2.0<br>???] n3.0[n3.0<br>???] n4.0[n4.0<br>???]
Graph explanation
- Diamond rooms
{}have different directions
- they increase the depth of the id (e.g. n1**.1**)
- Square rooms
[]have only a door forwards and backwards
- they increment the linear depth (e.g. n1.1b)
- Rounded rooms
()are dead ends and only go backwards- arrowed lines
-->are moving forwards- circle lines
--oare moving backwards