Learn a Spell

Contributed by Jasper G.
Last edited on 9 Oct 2026

The Learn a Spell downtime activity can be taken in the void by any class that has a repertoire of spells, such as a spellbook for wizards. Any common spell can be chosen, uncommon or rare spell scrolls must be found or otherwise obtained.

To learn the spell you must use the corresponding skill of the tradition of the repertoire you are adding the spell to. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire.

You must pay the materials for the spell listed in the table below and attempt the skill check.

Critical Success You expend half the materials and learn the spell.
Success You expend the materials and learn the spell.
Failure You fail to learn the spell but can try again after you gain a level. The materials aren't expended.
Critical Failure As failure, except you expend half the materials.

Spell Level Price Typical DC[1]
1st or cantrip 2 gp 15
2nd 6 gp 18
3rd 16 gp 20
4th 36 gp 23
5th 70 gp 26
6th 140 gp 28
7th 300 gp 31
8th 650 gp 34
9th 1,500 gp 36
10th 7,000 gp 41
Footnotes
  1. Based on Level-Based DCs. Typically: +2 for Uncommon, +5 for Rare, though the Voidmaster handling the downtime activity can decide or adjust the final DC. ↩

Comments (0)

Sign in with your Clerk account to comment on this article.

Sign In
Loading discussion...